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Mime Jr.

Mime Jr.

Pokemon
Common
Basic
Psychic

Supreme Victors · #115 / 147 · Illustrated by Miki Tanaka

50

HP

1

Retreat

Abilities

Poke-POWER: Baby Evolution

Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.

Attacks

Encore

Choose 1 of the Defending Pokémon's attacks. That Pokémon can use only that attack during your opponent's next turn.

Weakness

Psychic +10

Legalities

Variants

Holo
Reverse