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Dusknoir
Pokemon
Rare Holo
Stage2
Psychic
Stormfront · #1 / 100 · Illustrated by Mitsuhiro Arita
120
HP
3
Retreat
Dusclops
Evolves from
Abilities
Poke-POWER: Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Attacks
Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Weakness
Darkness +30Resistance
Colorless -20Legalities
Variants
Holo
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