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Mr. Mime

Mr. Mime

Pokemon
Rare
Basic
Psychic

Jungle · #6 / 64 · Illustrated by Ken Sugimori

40

HP

Mime Jr.

Evolves from

Abilities

Pokemon Power: Invisible Wall

Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.

Attacks

Meditate

10+

Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Weakness

Psychic ×2

Legalities

Variants

Holo
1st Edition